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Journey Adventure Quest JAQ

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Did you miss the original campaign? You can make a late pledge here, and still get your game delivered at the same time as the original backers. You can still #BackJAQ

LATE PLEDGE!

Rahdo Preview

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Playthrough

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STELLA'S SHORT AND SWEET

Preview

Rahdo Rounds Up March 2022

1 - 6 players | 45 - 60 minutes | Ages 12+

A big, bad ice golem carrying a bigger, badder mace

Gear up heroes for adventures and monsters in this drafting strategy game. You can choose a competitive mode with head-to-head challenges in quests, monster loot, and attack cards... or alternatively a non-competitive mode that retains the interaction and challenge... or a mixture.

Several weapons from the game, including a scepter, a staff, an axe, a spiky war hammer, and a spear

The core of JAQ is drafting and stacking cards to build attack, defense, and knowledge while avoiding blood damage. Heroes search from dawn to dusk for equipment and spells every day, and create sets crafted by different guilds, which is often vital to completing both Adventures and Quests. 

Journeys

Several Journey cards from JAQ, with one raised to show it is being chosen

Deal out cards

Heroes get an initial hand of 7 cards that they use to draft equipment, spells, or other items, and then paess along to the next hero.  

The JAQ day mat with 3 Journey cards, the first of which is flipped to show the "Confusion" front

Search for equipment and spells

Each day, the heroes have 3 searches, and then 3 reveals, as they grow their equipment and spells through several expanding tableaus.  

The awe-inspiring frightful Wyrm, mouth agape

Fight monsters and win loot

Every two days, the heroes fight progressively more powerful monsters, and compete for the monsters' loot. 

Adventures

3 Adventure cards, 2 flipped to show the "Survive the Gauntlet" and "Out-Think the Beasts" fronts

Throughout the game, heroes have secret personal adventures they are trying to achieve. While lounging in the inn at the end of the game, they reveal whether they were successful. Heroes need high-level spells and equipment, and sets created by mysterious guilds, in order to succ

Quests

8 quest cards showing the backs of 2, and the fronts of 3 pairs, competitive and non-competitive

Quests have heroes striving to excel in some area of expertise, such as attacking, defending; building high-level spells or equipment; or creating powerful sets of guild equipment. In competitive mode, you get more points depending on how well you do in head-to-head comparisons with other heroes; in non-competitive mode, you get points based on how well you do against a specified amount. 

Winning

The hero with the most points wins and regales all the land about their exploits!

JAQ is a fun game that offers several ways to win. It's easy to learn and hard to master.

JAQ is a fun game that offers several ways to win. It's easy to learn and hard to master.

 

JAQ is a fun game that offers several ways to win. It's easy to learn and hard to master.

JAQ is a fun game that offers several ways to win. It's easy to learn and hard to master.

JAQ is a fun game that offers several ways to win. It's easy to learn and hard to master.

 

Rule Book

JOURNEY ADVENTURE QUEST (pdf)

Download
Play Now On Tabletop Simulator

If you have Tabletop Simulator feel free to try before you back us on KICKSTARTER

Journey Adventure Quest (JAQ)  3 - 6 players

Journey Adventure Quest (JAQ)  2 player

LATE PLEDGE NOW AVAILABLE!

Designed by

Graphic Design by

Designed by

Jesse Stacy, Tommy Noel, and Brandon Beam

Art by

Graphic Design by

Designed by

Emilyn Noel and Cole Munro-Chitty

Graphic Design by

Graphic Design by

Graphic Design by

Cole Munro-Chitty

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